Lane’s Blog

Roguestar, Haskell, and Fun

Archive for April, 2008

Ascendant

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This highly evolved Ascendant has no need for a physical body.

I have two species left. Three if you count trees.

ascendant.jpg

Written by Lane

April 27th, 2008 at 6:24 pm

Posted in Roguestar

He Said She Said

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Donald Knuth says: If people do discover nice ways to use the newfangled multithreaded machines, I would expect the discovery to come from people who routinely use literate programming.

This is called Haskell.

Written by Lane

April 27th, 2008 at 8:01 am

Posted in Haskell

Androsynth

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Here’s the next creature, an Androsynth. The head is ok, the body and limbs need work, but I’ll tolerate them as they are for now.

androsynth.jpg

Androsynths were created to house the disembodied minds of the Ascendents (next), before they evolved beyond the need for any physical form.

Based on this guy, who I did four or five years ago:

fullbody.jpg

Written by Lane

April 24th, 2008 at 9:23 pm

Posted in Roguestar

Work and Screenshots

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I’ve finished — baring bugs — all of the game logic for 0.0.2. I still have some modeling and documentation to finish. There is some work that I’m rather pleased with, including a Perception monad that restricts code to one creature’s point of view, and a Location ADT that uses typewitnesses and polymorphism to strip away a lot of special-casing.

Oh, right, screenshots. This is an encephalon being menaced by two recreants. Recreants are obsolete robots left behind from long-forgotten wars. Recreants are dangerous, but not formidable.

encephalon_vs_recreants.jpg

Next screenshot: Androsynths.

Written by Lane

April 22nd, 2008 at 11:30 pm

Posted in Roguestar