Lane's Blog

Roguestar, Haskell, and Fun

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Month: April, 2008

Ascendant

27 April, 2008 (18:24) | Roguestar | By: Lane

This highly evolved Ascendant has no need for a physical body.
I have two species left. Three if you count trees.

He Said She Said

27 April, 2008 (08:01) | Haskell | By: Lane

Donald Knuth says: If people do discover nice ways to use the newfangled multithreaded machines, I would expect the discovery to come from people who routinely use literate programming.
This is called Haskell.

Androsynth

24 April, 2008 (21:23) | Roguestar | By: Lane

Here’s the next creature, an Androsynth. The head is ok, the body and limbs need work, but I’ll tolerate them as they are for now.

Androsynths were created to house the disembodied minds of the Ascendents (next), before they evolved beyond the need for any physical form.
Based on this guy, who I did four or [...]

Work and Screenshots

22 April, 2008 (23:30) | Roguestar | By: Lane

I’ve finished — baring bugs — all of the game logic for 0.0.2. I still have some modeling and documentation to finish. There is some work that I’m rather pleased with, including a Perception monad that restricts code to one creature’s point of view, and a Location ADT that uses typewitnesses and polymorphism [...]