Work and Screenshots

I’ve finished — baring bugs — all of the game logic for 0.0.2. I still have some modeling and documentation to finish. There is some work that I’m rather pleased with, including a Perception monad that restricts code to one creature’s point of view, and a Location ADT that uses typewitnesses and polymorphism to strip away a lot of special-casing.

Oh, right, screenshots. This is an encephalon being menaced by two recreants. Recreants are obsolete robots left behind from long-forgotten wars. Recreants are dangerous, but not formidable.

encephalon_vs_recreants.jpg

Next screenshot: Androsynths.

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About Christopher Lane Hinson

A hairy haskell hacker with interests in games, computer science, and social justice.
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