Here’s something I’ve been spending waaaay too much time on, but I wasn’t happy with the results the first try, or the second try, or the third try and . . . I can be very stubborn.
This is actually very low resolution. It uses a simple media ray tracer that can handle some common atmosphere models. The tracer runs in a background thread and the result is just pasted onto a sky sphere.
More shots as I refine the lighting.


Seems very nice.
What is it? Is it a ray tracer in Haskell or a game?
Oh, I have browsed here a bit, and now I get what it’s all about.
Please excuse my laziness.
Ywa, I should set a more obvious link.
http://roguestar.downstairspeople.org/