Monthly Archives: June 2010

ANN: Roguestar-

Roguestar is a science fiction roguelike game written using Haskell and OpenGL.  It is in the early stages of development.  At this time, it is not a winnable game. $ cabal install roguestar-engine $ cabal install roguestar-gl $ ~/.cabal/bin/roguestar – … Continue reading

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A Brutal Introduction to Arrows

Imagine being killed by a bow and arrow. That would suck, an arrow killed you? They would never solve the crime. "Look at that dead guy. Let’s go that way." — Mitch Hedberg I seem to be one of the … Continue reading

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Composable Blocking Transactions

Background: Software Transactional Memory (STM) is a foundation for atomic composable non-blocking transactions. An STM transaction consists of a set of variables and a monadic sequence of read/write operations on those variables. As the transaction progresses, a transaction table is … Continue reading

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