But does it crawl?

Roguestar is officially a dungeon crawl now, as it actually has dungeons:

An Androsynth visits the dungeon.

An Androsynth visits the dungeon.

For the moment I’m ok with the empty black pits, but I want to do something with the skylights.  Maybe slant them at an angle?  I’ll probably also change the dungeon lighting to some kind of red-orange shining up with the camera light at half-brightness.

I have a lot less free time now than I used to, so I’m trying to focus on specific game features and spend less time fiddling with stuff (like FRP semantics) under the hood.

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About Christopher Lane Hinson

A hairy haskell hacker with interests in games, computer science, and social justice.
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