Roguestar is officially a dungeon crawl now, as it actually has dungeons:
For the moment I’m ok with the empty black pits, but I want to do something with the skylights. Maybe slant them at an angle? I’ll probably also change the dungeon lighting to some kind of red-orange shining up with the camera light at half-brightness.
I have a lot less free time now than I used to, so I’m trying to focus on specific game features and spend less time fiddling with stuff (like FRP semantics) under the hood.

