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Christopher Lane Hinson
A hairy haskell hacker with interests in games, computer science, and social justice.
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Author Archives: Christopher Lane Hinson
Memoized Dataflow Streams
In reactive programming we can choose between two models: “pull,” in which we run a computation each time output is required, and “push,” in which we run the computation each time input arrives. Which model we use depends on whether … Continue reading
ANN: Roguestar-0.4.0.1
Roguestar is a science fiction roguelike game written using Haskell and OpenGL. It is in the early stages of development. At this time, it is not a winnable game. $ cabal install roguestar-engine $ cabal install roguestar-gl $ ~/.cabal/bin/roguestar – … Continue reading
Posted in Roguestar
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A Brutal Introduction to Arrows
Imagine being killed by a bow and arrow. That would suck, an arrow killed you? They would never solve the crime. "Look at that dead guy. Let’s go that way." — Mitch Hedberg I seem to be one of the … Continue reading
Posted in Haskell
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