Author Archives: Christopher Lane Hinson

About Christopher Lane Hinson

A hairy haskell hacker with interests in games, computer science, and social justice.

A New Dawn?

This is what I imagine a very cold (~2000K) red star might look like at sunrise. I’m not sure if it matters whether it is a red giant or red dwarf — the system tries to size the star semi-realistically … Continue reading

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Good Morning Planet Haskell

Here’s something I’ve been spending waaaay too much time on, but I wasn’t happy with the results the first try, or the second try, or the third try and . . . I can be very stubborn. This is actually … Continue reading

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ANN: Roguestar 0.2.2

Roguestar 0.2.2 is up correcting various minor issues, and eliminating the runtime dependency on netpipes. $ cabal update $ cabal install roguestar-engine $ cabal install roguestar-gl $ ~/.cabal/bin/roguestar There are no new gameplay features, although I expect to have some … Continue reading

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ANN: Roguestar 0.2.1

Website: Tarball: roguestar-0.2.1.tar.gz Thanks to gwern, roguestar has now been cabalized and is available on hackage.

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ANN: Roguestar 0.2

website: darcs 2: darcs get –lazy tarball: After much delay, I’m happy to announce Roguestar 0.2. Roguestar is a science fiction themed roguelike (turn-based, chessboard-tiled, role playing) game written in Haskell. Roguestar uses OpenGL for graphics. This … Continue reading

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Reptilian with Trees

This is a reptilian standing among some trees. The trees need work. But, this is the last feature for what is going to be the 0.2 release. There is nothing, coding wise, left to do, only documentation.

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Here’s a Caduceator: These squishy aliens descended from swamp-dwelling parasites, and have squishy little suction cup hands. Despite this, they are quite friendly. Only one reptilian race left, and a tree.

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