Work and Screenshots

I’ve finished — baring bugs — all of the game logic for 0.0.2. I still have some modeling and documentation to finish. There is some work that I’m rather pleased with, including a Perception monad that restricts code to one creature’s point of view, and a Location ADT that uses typewitnesses and polymorphism to strip away a lot of special-casing.

Oh, right, screenshots. This is an encephalon being menaced by two recreants. Recreants are obsolete robots left behind from long-forgotten wars. Recreants are dangerous, but not formidable.

encephalon_vs_recreants.jpg

Next screenshot: Androsynths.

Encephalon with Phaser (Screenshot)

First, hello to planet linode.

This little guy is an encephalon, a super-intelligent fungus that lives in its own flexible metal environment suit. He’s carrying a phaser, and he’s probably grouchy. He’s grouchy because his programmer has not yet programmed any bad guys for him to fight.

encephalon_armed.png

The very first, long delayed but very primitive release of roguestar should only be a few days off.