Work and Screenshots

I’ve finished — baring bugs — all of the game logic for 0.0.2. I still have some modeling and documentation to finish. There is some work that I’m rather pleased with, including a Perception monad that restricts code to one creature’s point of view, and a Location ADT that uses typewitnesses and polymorphism to strip away a lot of special-casing.

Oh, right, screenshots. This is an encephalon being menaced by two recreants. Recreants are obsolete robots left behind from long-forgotten wars. Recreants are dangerous, but not formidable.


Next screenshot: Androsynths.

Encephalon with Phaser (Screenshot)

First, hello to planet linode.

This little guy is an encephalon, a super-intelligent fungus that lives in its own flexible metal environment suit. He’s carrying a phaser, and he’s probably grouchy. He’s grouchy because his programmer has not yet programmed any bad guys for him to fight.


The very first, long delayed but very primitive release of roguestar should only be a few days off.