-
Christopher Lane Hinson
A hairy haskell hacker with interests in games, computer science, and social justice.
View Full Profile →
Categories
Archives
- December 2012
- October 2012
- April 2011
- March 2011
- September 2010
- July 2010
- June 2010
- November 2009
- September 2009
- August 2009
- May 2009
- April 2009
- March 2009
- January 2009
- November 2008
- October 2008
- August 2008
- May 2008
- April 2008
- March 2008
- January 2008
- December 2007
- November 2007
- June 2007
- January 2007
Category Archives: Roguestar
But does it crawl?
Roguestar is officially a dungeon crawl now, as it actually has dungeons: For the moment I’m ok with the empty black pits, but I want to do something with the skylights. Maybe slant them at an angle? I’ll probably also … Continue reading
Posted in Roguestar
Leave a comment
ANN: Roguestar-0.4.0.1
Roguestar is a science fiction roguelike game written using Haskell and OpenGL. It is in the early stages of development. At this time, it is not a winnable game. $ cabal install roguestar-engine $ cabal install roguestar-gl $ ~/.cabal/bin/roguestar – … Continue reading
Posted in Roguestar
Leave a comment
New Roguestar Screenshot: Gateway
When you are done on a planet, step through a gateway to move to the next one.
Posted in Roguestar
Leave a comment
