Category Archives: Roguestar

But does it crawl?

Roguestar is officially a dungeon crawl now, as it actually has dungeons: For the moment I’m ok with the empty black pits, but I want to do something with the skylights.  Maybe slant them at an angle?  I’ll probably also … Continue reading

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ANN: Roguestar-0.4.0.1

Roguestar is a science fiction roguelike game written using Haskell and OpenGL.  It is in the early stages of development.  At this time, it is not a winnable game. $ cabal install roguestar-engine $ cabal install roguestar-gl $ ~/.cabal/bin/roguestar – … Continue reading

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New Roguestar Screenshot: Gateway

When you are done on a planet, step through a gateway to move to the next one.

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Twilight Hero

Here we see our hero fighting a recreant with a kinetic sabre. The material spheres front and left can be used to repair yourself, while a phase rifle is to the right. In unskilled hands, such powerful weapons can more … Continue reading

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A New Dawn?

This is what I imagine a very cold (~2000K) red star might look like at sunrise. I’m not sure if it matters whether it is a red giant or red dwarf — the system tries to size the star semi-realistically … Continue reading

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Good Morning Planet Haskell

Here’s something I’ve been spending waaaay too much time on, but I wasn’t happy with the results the first try, or the second try, or the third try and . . . I can be very stubborn. This is actually … Continue reading

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ANN: Roguestar 0.2.2

Roguestar 0.2.2 is up correcting various minor issues, and eliminating the runtime dependency on netpipes. $ cabal update $ cabal install roguestar-engine $ cabal install roguestar-gl $ ~/.cabal/bin/roguestar There are no new gameplay features, although I expect to have some … Continue reading

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