Category Archives: Roguestar

ANN: Roguestar 0.2.1

Website: roguestar.downstairspeople.org Tarball: roguestar-0.2.1.tar.gz Thanks to gwern, roguestar has now been cabalized and is available on hackage.

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ANN: Roguestar 0.2

website: http://roguestar.downstairspeople.org darcs 2: darcs get –lazy http://www.downstairspeople.org/darcs/roguestar tarball: http://www.downstairspeople.org/roguestar/roguestar-0.2.tar.gz After much delay, I’m happy to announce Roguestar 0.2. Roguestar is a science fiction themed roguelike (turn-based, chessboard-tiled, role playing) game written in Haskell. Roguestar uses OpenGL for graphics. This … Continue reading

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Reptilian with Trees

This is a reptilian standing among some trees. The trees need work. But, this is the last feature for what is going to be the 0.2 release. There is nothing, coding wise, left to do, only documentation.

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Parasites?

Here’s a Caduceator: These squishy aliens descended from swamp-dwelling parasites, and have squishy little suction cup hands. Despite this, they are quite friendly. Only one reptilian race left, and a tree.

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Ascendant

This highly evolved Ascendant has no need for a physical body. I have two species left. Three if you count trees.

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Androsynth

Here’s the next creature, an Androsynth. The head is ok, the body and limbs need work, but I’ll tolerate them as they are for now. Androsynths were created to house the disembodied minds of the Ascendents (next), before they evolved … Continue reading

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Work and Screenshots

I’ve finished — baring bugs — all of the game logic for 0.0.2. I still have some modeling and documentation to finish. There is some work that I’m rather pleased with, including a Perception monad that restricts code to one … Continue reading

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