-
Christopher Lane Hinson
A hairy haskell hacker with interests in games, computer science, and social justice.
View Full Profile →
Categories
Archives
- December 2012
- October 2012
- April 2011
- March 2011
- September 2010
- July 2010
- June 2010
- November 2009
- September 2009
- August 2009
- May 2009
- April 2009
- March 2009
- January 2009
- November 2008
- October 2008
- August 2008
- May 2008
- April 2008
- March 2008
- January 2008
- December 2007
- November 2007
- June 2007
- January 2007
Category Archives: Roguestar
Androsynth
Here’s the next creature, an Androsynth. The head is ok, the body and limbs need work, but I’ll tolerate them as they are for now. Androsynths were created to house the disembodied minds of the Ascendents (next), before they evolved … Continue reading
Posted in Roguestar
Leave a comment
Work and Screenshots
I’ve finished — baring bugs — all of the game logic for 0.0.2. I still have some modeling and documentation to finish. There is some work that I’m rather pleased with, including a Perception monad that restricts code to one … Continue reading
Posted in Roguestar
Leave a comment
Encephalon with Phaser (Screenshot)
First, hello to planet linode. This little guy is an encephalon, a super-intelligent fungus that lives in its own flexible metal environment suit. He’s carrying a phaser, and he’s probably grouchy. He’s grouchy because his programmer has not yet programmed … Continue reading
Posted in Roguestar
Leave a comment
