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Category Archives: RSAGL
ANN: Roguestar-0.4.0.1
Roguestar is a science fiction roguelike game written using Haskell and OpenGL. It is in the early stages of development. At this time, it is not a winnable game. $ cabal install roguestar-engine $ cabal install roguestar-gl $ ~/.cabal/bin/roguestar – … Continue reading
Posted in Roguestar, RSAGL
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FactoryArrow
I’ve been playing around with an Arrow concept, which to my knowledge is original. I’ve decided to call this a FactoryArrow: newtype FactoryArrow m n a b = FactoryArrow { runFactory :: m (Kleisli n a b) } Where m … Continue reading
Posted in Haskell, RSAGL
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Vec is Good
Last night I checked out Scott E. Dillard’s Vec library. It’s a good, fast, pure implementation of the basic matrix operations applicable to 3D graphics. Switching to Vec has shaved off quite a bit of time from one of my … Continue reading