Category Archives: Uncategorized

Behind the Monolith

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Monolith

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Progressive Model Construction in RSAGL

Basically, the idea is that we want, for example, four levels of detail (LOD), with objects closest to the camera having the highest detail. But it takes time to generate models from their abstract description. So the solution is to … Continue reading

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RSAGL, More Features

This planet has a slice taken out of it. It uses a very simple ray-caster to compute a deformation of the sphere onto three planes. This has a benefit that we can take normal vectors from the planes, saving us … Continue reading

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RSAGL, Some Features

So the first working version of the Roguestar Animation and Graphics Library is almost ready (but not in darcs yet). One of the chief goals of RSAGL is a modeling language and model optimizer. You can see the results in … Continue reading

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Me Kindof

http://www.sp-studio.de

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