Lane’s Blog

Roguestar, Haskell, and Fun

Androsynth

Here’s the next creature, an Androsynth. The head is ok, the body and limbs need work, but I’ll tolerate them as they are for now.

androsynth.jpg

Androsynths were created to house the disembodied minds of the Ascendents (next), before they evolved beyond the need for any physical form.

Based on this guy, who I did four or five years ago:

fullbody.jpg

No Comments

Written by Lane

April 24th, 2008 at 9:23 pm

Posted in Roguestar

Work and Screenshots

I’ve finished — baring bugs — all of the game logic for 0.0.2. I still have some modeling and documentation to finish. There is some work that I’m rather pleased with, including a Perception monad that restricts code to one creature’s point of view, and a Location ADT that uses typewitnesses and polymorphism to strip away a lot of special-casing.

Oh, right, screenshots. This is an encephalon being menaced by two recreants. Recreants are obsolete robots left behind from long-forgotten wars. Recreants are dangerous, but not formidable.

encephalon_vs_recreants.jpg

Next screenshot: Androsynths.

No Comments

Written by Lane

April 22nd, 2008 at 11:30 pm

Posted in Roguestar

Encephalon with Phaser (Screenshot)

First, hello to planet linode.

This little guy is an encephalon, a super-intelligent fungus that lives in its own flexible metal environment suit. He’s carrying a phaser, and he’s probably grouchy. He’s grouchy because his programmer has not yet programmed any bad guys for him to fight.

encephalon_armed.png

The very first, long delayed but very primitive release of roguestar should only be a few days off.

No Comments

Written by Lane

March 30th, 2008 at 4:49 pm

Posted in Roguestar

Walking

In addition to implementing legs, I have improved the performance of the arrow-based animation very significantly.

walker_orb.jpg

No Comments

Written by Lane

January 28th, 2008 at 12:37 am

Posted in RSAGL

Glowy Thingy

awesomeorb1.png

No Comments

Written by Lane

January 24th, 2008 at 5:55 pm

Posted in RSAGL