Encephalon with Phaser (Screenshot)

First, hello to planet linode.

This little guy is an encephalon, a super-intelligent fungus that lives in its own flexible metal environment suit. He’s carrying a phaser, and he’s probably grouchy. He’s grouchy because his programmer has not yet programmed any bad guys for him to fight.

encephalon_armed.png

The very first, long delayed but very primitive release of roguestar should only be a few days off.

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Walking

In addition to implementing legs, I have improved the performance of the arrow-based animation very significantly.

walker_orb.jpg

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Glowy Thingy

awesomeorb1.png

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Wrinkly Gold, uh, Thing

wrinklything1.png

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Behind the Monolith

monolith-station21.png

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Monolith

monolith1.png

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Progressive Model Construction in RSAGL

Basically, the idea is that we want, for example, four levels of detail (LOD), with objects closest to the camera having the highest detail. But it takes time to generate models from their abstract description. So the solution is to generate the model at the lowest level of detail, and then fire off a thread to generate the remaining three levels of detail. The resulting image looks worse, but the animation is more fluid. It’s preferable to a three-second pause in the middle of a combat scene. Visually what you see is a 3D model that increases in quality with time, much like a progressive JPEG.

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