This is a reptilian standing among some trees. The trees need work.
But, this is the last feature for what is going to be the 0.2 release. There is nothing, coding wise, left to do, only documentation.
Here’s the next creature, an Androsynth. The head is ok, the body and limbs need work, but I’ll tolerate them as they are for now.
Androsynths were created to house the disembodied minds of the Ascendents (next), before they evolved beyond the need for any physical form.
Based on this guy, who I did four or five years ago:
I’ve finished — baring bugs — all of the game logic for 0.0.2. I still have some modeling and documentation to finish. There is some work that I’m rather pleased with, including a Perception monad that restricts code to one creature’s point of view, and a Location ADT that uses typewitnesses and polymorphism to strip away a lot of special-casing.
Oh, right, screenshots. This is an encephalon being menaced by two recreants. Recreants are obsolete robots left behind from long-forgotten wars. Recreants are dangerous, but not formidable.
Next screenshot: Androsynths.
First, hello to planet linode.
This little guy is an encephalon, a super-intelligent fungus that lives in its own flexible metal environment suit. He’s carrying a phaser, and he’s probably grouchy. He’s grouchy because his programmer has not yet programmed any bad guys for him to fight.
The very first, long delayed but very primitive release of roguestar should only be a few days off.